I worked on the 2013 XBOX input and interaction team during the project design, prototyping years. During this time I designed and developed working prototypes of input interactions:
Fish Eye Zoom: A High-density navigation mechanic using multi-level fish-eye organization. Used XBox 360 and Kinect depth sensor/skeleton tracking (c/c++).
Cross Device: Voice and Gesture combination navigation disambiguation sytem. Voice is initially doing all gesture ( seen via feedback ), until gesture (ribbon) mechanic is introduced. Used Kinect for windows depth sensor/skeleton tracking (Xna/c#/c++/wpf/xaml/Microsoft speech).
Channel Menu System: Side roll out menu using gesture for navigation and selection. Used Kinect for windows depth sensor/skeleton tracking (Xna/c#/c++/wpf/xaml).REEL: XBOX Human Computer Interaction Work XBOX.COM