I worked on the 2013 XBOX shell/dashboard team and continued to design both partner (such as netflix) and shell Human Computer Interaction (HCI) to design XBox experiences.
Bubble Cursor: A feedback system mechanics for Air Gesture using 3D arc rotation and bubble cursor mechanics to improve targeting ( for non-cursor systems). Used Kinect for windows depth sensor/skeleton tracking (c#/c++/wpf/xaml).
Distributed Feedback: For non-cursor targeting systems, this demo including use of proximity outlining and particle systems.. Used Kinect, game pad joystick, and mouse inputs (Xna/c#/c++/wpf/xaml).
Netflix Subscription Notices: Worked on a integrated service prototype which allowed users to subscribe to service notifications such as when new TV shows were available. I borrowed heavily on experiences built for user-centered certification and courseware for the Netflix design.Video of Human Computer Interaction Work xbox.com